While we're yet to play Final Fantasy 16 for ourselves, Yoshida-san promises that these Eikon abilities and skills will bring some diversity to battles – allowing you to decide how you want to fight, and have some freedom in how you approach each instance of combat. "By bringing in this super-talented veteran in Ryota Suzuki, he was able to bring everything together that we had, and then build upon that using his plethora of experience on past titles." Naoki Yoshida In the Dominance trailer from Sony's Summer State of Play, you can see just a handful of these Eikon abilities in action – Garuda's 'Deadly Embrace' appears to pull enemies in towards you to help maintain a combo, or Phoenix's 'Rising Flames' which looks to launch foes into the air. Summons have been a key part of the Final Fantasy franchise, and in 16 many fan favorites (such as Geruda, Odin, Phoenix, Shiva, Titan) can actually be equipped – imbuing Rosfield with new skills to wield in combat. Using this new battle system, Clive will be able to perform a variety of moves tied to the unique powers of Final Fantasy 16's Eikons – powerful creatures that can reside within certain individuals known as Dominants, who can call upon these summoned monsters and utilize their abilities. His contribution has been great, and without him we wouldn't have been able to do this." Whether it be for the overall battle system, or the animation trees – Clive has so many different abilities, and being able to string all of those abilities together seamlessly without any stress, and have it look really, really natural, he helped us do that. "And by bringing in this super-talented veteran in Ryota Suzuki, he was able to bring everything together that we had, and then build upon that using his plethora of experience on past titles. That's why bringing in Suzuki-san really really helped us out," says Yoshida-san. "Our development team had very little experience creating action games, and in those first few days of development we really struggled. For the team at BU3, who had little experience in action games, the contributions from Suzuki-san helped turn the new system into a reality. There have already been parallels drawn between the combat style of Devil May Cry 5 and Final Fantasy 16 – a star rating feature, for example, shows up to seemingly rank the delivery of your attacks, which is similar to the style rank system found in the latest installment of Capcom's long-running action series. In order to bring a real-time action battle system to life in Final Fantasy 16, BU3 brought in Ryota Suzuki to serve as battle director – Suzuki spent over 20 years at Capcom, working on games like Devil May Cry 5, Dragon's Dogma, and Marvel Vs. And we're actually kind of excited to have players that maybe don't consider themselves action game players to actually get in and try these new systems." "One-off battles"Įverything we know so far about Final Fantasy 7 Rebirth, part two of Cloud's reimagined adventure. And we want to get those into the hands of players. You know, and we have a lot of confidence in these systems. "But those fans do not need to worry, because we have been developing systems and developing in-game features that will lend a helping hand to those players. "Of course, we know that there are a lot of players out there who may not excel at action games – that action games might not be their forte," Yoshida-san adds. Yoshida-san offers us reassurance that combat in Final Fantasy 16 will be approachable for those who may not have played, or necessarily excel at, these types of fast-paced, timing-based action games in the past. Bringing in a new generation of players is important to Square Enix, but Yoshida-san says that his team is acutely aware of the challenges that a more action-focused real-time combat system can bring.
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