![]() One concern seems to be is that this is a ported phone app. And as far as I can tell PHDC offers those aspects adequately (or beyond) in most cases. Pinball is in actuality far more than simply flippers and balls…it’s intelligent, wise, fun design. Admittedly, at this point I’ve only play a single game on most tables, but the need to produce this review weighed heavily on me.ĭesign wise, these are generally very beautiful tables, most having at least one additional playfield (and some have more than I’ve ever imagined) but used wisely and productively. What a player gets for $20US are some of the most interesting, creative and non-derivative tables I’ve yet seen. The Pinball HD Collection (PHDC) Store Page doesn’t seem to mention that this game offers FIFTEEN tables, and that might go far toward explaining what otherwise may seem to be a high price. (Certainly to this player’s satisfaction.) I believe that OOO Gameprom has generally succeeded. But also to create, out of the blue, new tables that will be compared to every table ever made, computer or real, in both design and function. Computer pinball developers have in general, chosen for themselves a frustratingly Sisyphean task to compete against those who “port from reality” tables loved (and played to financial success) for decades. Naturally, I’ve enjoyed some more, and others less. I’ve played fifty years of pinball, literally thousands of hours of computer pinball from numerous companies, and no doubt several tens of thousands of games. ![]() PLEASE CONSIDER STRONGLY BEFORE PURCHASE.)įirst and foremost, I LIKE “Pinball HD Collection”. All evidence, both in discussions and Gameprom's website, indicate DEVs have been 100% AWOL for the entire TWO WEEKS since release, despite significant bugs, issues and questions. There's a glitch that causes serious game-breaking graphics issues occasionally if you open the help while in game and then immediately resume. Some elements of some tables don't seem to work correctly. There are various bugs I've encountered, some game breaking, but they're not too common. There are working steam leaderboards as well as local high scores (yes, I set #1 scores on the 3 tables I've played through so far ).Įach table saves progress automatically, even if you kill the game or if it crashes. This shows in some awkward grammar in places and accented speech clips. The developers are not native English Speakers (company is based on Russia). Music and sound effects are ok - nothing special. Some tables have fairly involved progressions that are quite difficult (even for me) to progress through. Extra balls are awarded at certain score thresholds. There's a decent variety of playfield elements, including extra flippers and playfields. Tables typically will have a mix of passive progressive elements and (simple) goal oriented modes. There are kickbacks that are on by default, can be depleted and re-raised, at least on the tables I've played. There is multiball (possibly on all tables). The flipper gap is quite small, making slap saves rather effective. Hold passes work on some tables.īang backs also work quite reliably on most tables. There's a tilt system with warnings on a timer (I think), but it takes more than one nudge to trigger a warning.ĭead bounces somewhat work, but are not terribly reliable. This is basically enough for a nudge pass. Nudging, as mentioned, exists, but you can only nudge upward. There are 3 camera views - top down, angled, and dynamic. Controls are left/right arrow for flippers, down arrow for launcher, space for nudge (just upward), C for camera change. The game doesn't even tell you what the controls are! But I just use JoyToKey, that's not a deal breaker in this case. There is no controller support or key rebinding. The graphics/art of the game look much better when you're using the dynamic camera. No fancy lighting here, but there are some reflections. Textures are somewhat low low res and models are low poly, though. The art is quite good, including some decent animations in places. The 3D graphics are reasonable, but mostly nothing special. You'll absolutely need to apply anti-lag tweaks, and you'll probably also want to force AA/AF externally. The physics are very basic (think Space Cadet, but a bit better), and the designs vary in complexity from very simple to moderately complex. Yes, this is a mobile port, and it shows. There are 15 tables with a variety of themes for $20. I'm actually finding it fairly enjoyable. Basically, if you're a digital pinball collector and/or looking for some variety, you might want to get this.
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